Jul 1, 2020 12:44:57 GMT
Post by darwin on Jul 1, 2020 12:44:57 GMT
Hey there... just a few suggestions that I think are pretty simple fixes and should help both staff and members of the site in one way or another ^_^
Again these are just some thoughts that I've had while being on the site for the past few days. Not meant to bash or belittle staff and their efforts, just hoping that they can be improved upon.
- Have a minimum word count for areas on the application. I know after talking in DMs from Noth that I needed to add more to my personality and appearance though when I looked at other apps they had similar amounts. So, I think having a clear # on what is what would help new people know what is expected and staff to not have to waste their time telling members to beef up certain areas.
- I think adding something as simple as (L) and (B) for Limited and Banned magic would be helpful. As it stands it really isn't clear and again this would help new members know what is what and staff to save their time on things. I myself spent like an hour+ making magic and character only to be told its a no go.
- The positive and negative things on the app should just be deleted and made into a much easier manner to follow. Having the two weaved together in that code is going to confuse some newer people to RP forums. I've been doing them for years and I had to keep seeing if I was placing them in the right spot. Plus one simple delete on a single bracket can make the whole thing break.
- I think moving your thread that you have staff approve things out of the rules area would be best. It really doesn't make sense to be there as it is neither a rule or information as the category implies. I think keeping it with the character apps or in that general area would make more sense overall.
- The character app has language that its supposed to link to the guilds page for you to select, it does not. Not a huge deal but is misleading and since the guilds are in an area beneath the rules/lore/and even character creation it might not be the easiest to find right off the bat for new members. This is even more confusing when you consider that Rune Knights info is in the rule section. If anything maybe make an sub area in the rules for the guilds/other orgs? Just a thought on the matter.
- I think you need to break apart the Affliction mod. After talking with Noth it seems that it can be super abused by constantly spamming blinds and such. If anything make it where said person is immune to afflictions of the same nature for like 2 posts because that's gonna be really annoying for most people. Also, having a blind affliction for 3 posts unless cleansed seems super OP and unfair. I think stuff like blinds and Immobilization should last 1 posts on average maybe gaining 1 or 2 additional posts the stronger the spell is. If anything maybe SS and X spells can cause a 3 post lasting on that.
- Passives, what are they are they a spell or are they just something always there? Really not well explained. Are they passives to spells or passives to the magic overall? If they are passives to the magic overall they should have an area in the character app going over your passives. At the moment I assume passives are like Dragon Slayer's keen senses and such. If they're passives to spells then they aren't really passive are they since they require to be activated.
- Magic AMP is pretty OP. I think that it shouldn't be able to be spammed like it can currently.
- Physical Damage mod...does it even need to exist? You don't have a defense mod per say but it seems that without the Physical damage or elemental damage you can't deal damage. So...yea seems pointless to have in my honest opinion. I would say offensive spells by default should have this mod automatically attached. Having an elemental mod to add multiple elements into a single spell is a good idea but again, I don't think its needed by default. If I'm a fire mage then I'm forced to get the fire elemental mod each time? Also, some elements naturally would auto cause that type of physical damage. Seems pointless to have that mod unless you are trying to use 2+ elements in a single spell.
- I think the Perks for support/defense should have more than 2 since this encompasses 2 types of spells it would only make sense to have at least 4 perks? I think maybe allowing debuffs to take less slots and something else that is less 'positive' would be best. Supporters aren't only healers they also aid in buffing and debuffing so giving some sort of perks towards these I think would be more appealing than just the defense and healing aspect.
- Right under the support info it seems to just regurgitate what was already stated above but really doesn't make it clear that its doing that. Its just a bit odd. Give that a label or something as a person just reading the rules could easily think this belongs to the support info when it does not. At least I don't believe it does, if it does then the wording needs to drastically change on that.
Again these are just some thoughts that I've had while being on the site for the past few days. Not meant to bash or belittle staff and their efforts, just hoping that they can be improved upon.