JEWELS
J
MAGE CLASS
B-Class
Sabertooth
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Jun 16, 2020 10:55:53 GMT
Post by Shinzy on Jun 16, 2020 10:55:53 GMT
SHINZU HAYASHI CHARACTER BIO: LINKPURCHASE HISTORY: coded by pinn @ thq
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JEWELS
J
MAGE CLASS
B-Class
Sabertooth
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Jun 16, 2020 10:58:27 GMT
Post by Shinzy on Jun 16, 2020 10:58:27 GMT
Custom Mods:
The below are newly created Mods to be used with some of my existing spells.
Ashen Affliction – Ash Devil particles are known to linger and irritate. Anyone entering an area while or after the technique has been performed will be left blinded if not wearing any equipment to protect their eyes, and will also be in a state of violent coughing if breathing in the particles without protection over their mouth and nose. Leaving a zone with lingering ash particles or cleansing the air will cause the debuffs to end after the next full round.
Ashen Conversion – Must be paired with Reflect. Creatures are often immune or resistant to their own element. When reflecting a spell back at the opponent, the spell will deal slashing damage courtesy of the Ash Devil particles, rather than the element or physical typing of the original reflected spell.
Spells:
The below are spells modified in accordance with the 13/06/2020 Site Changes. Changes/added Mods have been highlighted in blue.
NAME: Ash Devil’s Clamour TYPE: Offensive RANK: B MODS: Ashen Affliction, Damage over Time, Area of Effect, Slashing DESCRIPTION: The user places his hands close together, palms facing each other, to create a magic circle between the empty space of his hands. In a clapping gesture, he then slams his palms together to cause a vortex of coarse ash to explode out from his body in a sphere-shaped spiralling fashion to lacerate everything around him for C-Rank damage. Ash Devil particles are known to linger and irritate. Anyone entering an area while or after Ash Devil’s Clamour has been performed will be left blinded and coughing violently until the next full Round if not wearing any equipment to protect their eyes, mouth or nose, and they will suffer an additional C-Rank damage each round from the coarse ash spiralling around in the air. After three rounds, the ash will dissipate naturally and simply linger harmlessly along the air, effectively ending the technique and preventing it from reapplying any debuffs.
NAME: Ash Devil’s Bellow TYPE: Offensive RANK: B MODS: Overcharge (Slashing) DESCRIPTION: The user takes in a deep breath, while allowing a magic circle to form in front of his mouth. Abruptly and sharply, he then exhales into the magic circle, to fire a thin twister of coarse ash at a single target. Due to the sheer force of the exhale, the target caught by the twister will be left utterly lacerated for A-Rank damage. However, unlike with other Ash Devil Slayer techniques, the great force behind this technique will cause the ash particles involved in the technique to dissipate near instantly, preventing them from lingering harmlessly in the air.
NAME: Ash Devil’s Woe TYPE: Defensive RANK: B MODS: Reflect, Area of Effect (Ranged), Ashen Conversion DESCRIPTION: The user targets an area rich with lingering ash particles, either around themselves, or an area in the distance to cause a magic circle to light up momentarily. If a spell enters the designated area and clashes with the magic circle, the circle will suddenly light up to block the spell. Ash particles will then suddenly begin spewing from the circle before swallowing the opposing spell to fire it back at the caster in the form of a spiralling twister of ash to deal slashing damage regardless of whatever element the reflected spell originally consisted of. As this spell can be used at range, it can even reflect spells not aimed at the user. However, this spell requires the use of existing ash particles, and so can only be cast in designated zones where a spell has already been used that has enriched the air with lingering ash. This will effectively remove all the lingering ash from one area, and instead enrich the reflected spell's targeted zone with harmless lingering ash.
NAME: Ash Devil’s Ascent TYPE: Defensive RANK: B MODS: Barrier, Flight, Teleport DESCRIPTION: The user conjures a magic circle around his back, which immediately sprouts two grey ashen wings. By default, the wings will appear feathery and rather mundane. However, the closer the user is to madness and corruption, the more demonic of an appearance the wings will take. The ashen wings can be used to achieve flight for 3 Rounds, or even to achieve a short-ranged instantaneous burst of speed to evade well-telegraphed attacks once per Round. The wings can also drape over the user to block C-Rank worth of damage. However, as the wings are mirror duplicates of each other, destroying one wing will automatically cause the other to also dissipate into a harmless cloud of lingering ash.
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