May 26, 2020 0:21:30 GMT
Post by Ocra on May 26, 2020 0:21:30 GMT
Ocra Lockhardt
OVERVIEW
NAME: Ocra Maleck
ALIAS: Airhead
GENDER: Male
AGE: 16
SPECIES: Human
SEXUALITY: Wazzat?
GUILD: Sabertooth
GUILD MARK: Left Side of Chest
CLASS: D
THEME:
APPEARANCE
HEIGHT: 5'8"
WEIGHT: 154 lbs.
EYE COLOR: Blue
HAIR COLOR: Dark Brown
SKIN COLOR: Cream
BUILD: Slim-Athletic
ABNORMALITIES: N/A
FACE CLAIM NAME: Sora
FACE CLAIM SERIES: Kingdom Hearts
Ocra is a fairly hard to miss individual, his oddly spiky hair and striking blue eyes making him somewhat difficult to lose track of in a crowd. No matter the clothes on back, there are always two consistent accessories to his outfit: the crown necklace that dangles around his neck and the oddly shaped blade that is sheathed on the back of his waist. Other than that, he wears an assortment of baggy pants and short sleeve hoodies that compliment his free moving style.
PERSONALITY
POSITIVE TRAITS | NEGATIVE TRAITS |
Adventurous | Stubborn |
Compassionate | Intense |
Cooperative | Disobedient |
Dedicated | Erratic |
LIKES | DISLIKES |
Fruit | Paperwork |
Fish | Liars |
Stars | Sitting Around |
Puzzles | Math |
The last Lockhardt is an... interesting character to say the least. Like most of the people within his family, Ocra holds an extremely adventurous spirit that yearns for new and exciting things. This translates straight into his stubborn and disobedient nature, as he will always seek out anything that he finds interesting, even if its not exactly the right thing to do. This makes him pretty unpredictable as whatever most captures his interest will be the thing that he focuses on to a nearly insane degree. Despite all of this however, the mage values bonds more than anything else,having grown up with so very few of them that the ones that he forms are treasures to him, no matter on what side of the law the individual may be.
HISTORY
Ocra was born and raised with the stories of his ancestors, told to him not only as bed time stories but taught to him as his history by his caretaker Uria. She had become his guardian after the boy's parents died and his grandfather being left mortally wounded, stuck in a coma and barely kept alive via healing magic. Despite the tragedies that surrounded his home life, the boy was surprisingly cheerful about every aspect of his life and the world around him, always having a heart of adventure like those of his ancestors. Being brought up Shirotsume Town didn't help with his yearning for adventure, as the Sabertooth Guild and their mages had always been within close by and the tales of their quests and triumphs made Ocra more excited than ever to become a mage.
Though Uria did her best to direct him towards other guilds and even suggested becoming a Rune Knight, none of those interested him like the Sabertooth guild had. A wild heart aching to see what the world has to offer, Ocra would begin learning magic as soon as he was able. Being left with no other way to truly deter him, Uria would entrust his training to some of the more trustworthy members of the Sabertooth guild, and even though their methods were unorthodox and often far beyond his capabilities at the time, Ocra did not yield. Day after day he would train until he had finally connected with his inner spirit, realizing his Gravity Magic. From there he would continue to develop it, its complex nature leading to much slower progress than most. In order to properly master his abilities, Ocra chose to formally join the Sabertooth guild in hopes of seeking out the world's most exciting adventures. As a token of good faith, Uria gifted him the Lockheart sword, the family heirloom that she had entrusted with in order to give to the boy once he had finally shown growth into a mage.
INVENTORY
ITEM NAME: Lockheart
RANK: N/A
DESCRIPTION: An oddly shaped sword, forged by the original head of the Lockhardt family. Originally purposed as the "key" to their treasury, it later came to represent the family as a whole. Despite their loss of stature, the blade is still passed down through generations as the family heirloom.
MAGIC
NAME: Gravity Magic
TYPE: Caster
RANK: D
DESCRIPTION: Exactly as its name states, this magic grants the user the ability to manipulate the force of gravity in different ways. Specifically, the user mainly channels their magic power into their hands, using it to focus the specific path and targets of the magic.
DRAWBACKS: Gravity magic's weakness lies in the amount of pressure it puts on the user's body. With each subsequent use, the user's body is placed under more nd more pressure, and if left equalized can cause severe damage to the user's body. With any spell like Repulsion and Push that expels objects, spells, or people require that the user take on equal force that they are putting onto the target. With any spell like Pull or Attraction, the user experiences increased pressure, which in most cases slows their movement speed and blood flow. With the overuse of these opposing forces in tandem, the user can end up causing gravitational whiplash on their body, leaving them immobile or extremely nauseous.
SPELLS:
NAME: Push
TYPE: Offensive
RANK: D
MODS: Knockback
DESCRIPTION: Just as the name states, this spell applies gravitational force to push an object or person away from the user, while the direct damage of this force is minuscule, its strength lies within the way that it forces a target 5 meters away from the user.
NAME: Pull
TYPE: Offensive
RANK: D
MODS: Affliction [Slow]
DESCRIPTION: A simple spell, but quite powerful. By targeting an object or person, Pull will create a sort of link between the user and the target that slows down the target and pulls the user toward that target. The caveat being that the target will be aware of their 'pull' toward the user, and that this can only pull the user toward objects within a [15] meter radius.
NAME: Attraction
TYPE: Offensive
RANK: D
MODS: Area of Effect
DESCRIPTION: Similarly to the 'Pull' spell, Attraction will create a link between the user and any objects or people within its 5 meter range that acts as if said objects or people are being brought toward the user with their gravitational pull. The caveat of this being that while the targets are being pulled toward the user, it is possible to be unaffected by this field of gravity through a multitude of means: speed, sturdiness, and breaking the user's concentration
NAME: Repulsion
TYPE: Defensive
RANK: D
MODS: Reflect
DESCRIPTION: Similarly to the 'Push' spell, Repulsion is a more defense-oriented version. Rather than focusing on a single target, the spell exerts an outward force that send objects, spells, and people back in the direction that they were moving in previously. Things affected by this repulsion force must be within 5 meters IN FRONT of the user.
PLAYED BY Cuddles