May 25, 2020 16:44:33 GMT
Orion Glory likes this
Post by An on May 25, 2020 16:44:33 GMT
AN D. FEARGHAL
"Think we can hit up somethin' good 'ere?"
OVERVIEW
ALIAS: An, The Fiend, “Hala”, the Burned Man
GENDER: Male
AGE: 26
SEXUALITY: Heterosexual
SPECIES: Human
GUILD: Wanderer
EPITHET: The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.
CLASS: B
APPEARANCE
HEIGHT: 177 cm | 5'10"WEIGHT: 77 kg | 170 lbs
EYE COLOR: Red
HAIR COLOR: Silver
SKIN COLOR: Fair
BUILD: Lean
ABNORMALITIES: A burn scar running down his entire right leg.
FACE CLAIM NAME: Gintoki Sakata
FACE CLAIM SERIES: Gintama
An is a man of average height, with curly, bright silver, hair, styled in a perm and brown eyes. His silvery-blue hair is in a perpetually messy state, which is sometimes exaggerated into a frizzy afro when An’s hair is hit by extreme heat. He has fair skin and has a fairly muscular build despite the amount of sweets he eats. His standard outfit consists of a white yukata with a blue swirl pattern on the bottom and at the end of the sleeves, worn so that his arm only goes through the left sleeve and the right half droops down over his obi. During the winter, he will sometimes wear a haori, thicker kimonos, or more layers of vary colors as well as scarves.
PERSONALITY
POSITIVE TRAITS | NEGATIVE TRAITS |
Intelligent | Cunning |
Playful | Meddlesome |
Adventerous | Devious |
Quick-Witted | Thief |
LIKES | DISLIKES |
Sweets | Arrogance |
Jewels | Boredom |
Alcohol | Bigots |
Naps | Mosquitos |
The very spirit of a thief resonates within An. A cunning, devious, quick-witted, charming, suave gentleman thief. He uses his wit, courage, charm and skills to pull off jobs, and often crack jokes and sarcastic comments at the expense of others. Matter-of-fact, the very nickname given to him by the villagers - “Hala” - represent a mythological creature of bad weather whose main purpose is to lead hail-producing thunderclouds in the direction of fields, vineyards, or orchards to destroy the crops, or loot and take them away. Ever since childhood, the Hala of Fiorre made his duty to steal crops and jewels from local merchants; even now, as a fully-fledged mage, An takes pride in his representation of a wandering thief.
He is also a curious young man with a boundless sense of adventure that often comes across as being older or more experienced than he actually is. He's exceptionally positive in most situations and always keeps a cool, somewhat detached demeanor, even in some of the most stressful situations. He's calm, reasonable, and rational. An is quite intelligent, although he tends to feign otherwise, usually to try and trick others into underestimating him but occasionally just to lighten the mood. An works well in a group, and prefers not to lead but has no trouble making difficult decisions and giving orders when he needs to.
In addition, An has the soul of an traveller, and prefers to float from one place to the next, meeting new people and seeing new sights over putting down roots of any kind. On the rare occasion that he does get attached to someone, An tends to obsess over them quietly, finding any excuse to 'stumble across' the focus of their attention and stay involved in their life without compromising his facade of detachment.
» Cocky & Laid-back: An is a cocky individual, who taunts his adversaries regularly. He likes to take his foes to the tip of the iceberg, taking joy in tournaments, using the psyche of his enemy. He likes to pick with the sensitivities of the mind, in the aspects of taunts and trash talk. An is also a laid back person who would very much like to go with the flow. He can be seen as a good friend outside of doing business and doesn't have issues when it comes to following rules, despite the fact that he can be relatively a hindrance.
» Competitive: He enjoys a good bet, and a good challenge. It doesn't matter what the challenge is, whether it's who can punch the hardest, arm wrestling, or fighting over one's love interest. An doesn't back down without a fight. He doesn't like being the one who's being held back, and wants to see himself improve. If she sees someone on the same path to success, He’ll try to go up as high as possible. Enough to pass up his competition.
» Blunt: If there is something that he has on his mind, chances are that he'll end up saying it. He doesn't care if someone opposes his opinion, or if someone asked for it or not. If it's on his mind, he will willingly throw his thoughts into the ring. He is by far the nicest person, especially in this regard, but one of the most real people by far. He'll tell you how it is, what he thinks, what he feels, whether you like it or not. For him, the act of bluntness isn't really rude, it's just the brutality of honesty. It hurts, yes, but -- for him -- it is fact, and the facts are better to be known, rather than hidden. There isn't a point to beating around the bush since all it is, is a waste of time.
HISTORY
Life is relatively simple when you live in a small village. Clear skies, sunny days, rainy days...it's a mostly peaceful life. People work honest jobs, trying to live in harmony with each other. Everyone knowing everyone is nothing out of the ordinary when you meet the same people for days on end for your commissions. Imagine the excitement when traveling merchants come to visit the town's hall. The entire village simply gets way more active.
More than everyone, kids are overjoyed. Traveling wanderers meant cool stories. Stories about bravery and heroes, stories about love...stories about triumph and loss. Since the dawn of time, great heroes and nefarious villains of old have accomplished feats of legend. Legends that to the little Apprentice Mage An Fearghal were one hundred percent real. Each day and each night, the little twelve years old brat dreamed of leaving the confined spaces of his home town.
He dreamt of roaming the world. He wanted to see, to experience everything it had to offer. Many were blind to the gifts of the earth and the sky or the wonders of water. But not him. Not An. Every single plant had a story, every critter scuttling on the damp forest floor had qualities. Every creature had something connecting it to everything else that made the Fiore Region what it was.
"...And so, the mighty knight brandished his mighty spear!" the traveling merchant declared in a booming voice, grabbing a broom and holding it out towards an invisible enemy. The small crowd of kids went all "ooh" and "Aaah". In the back, An stared at the adult, grinning ear to ear. The best part of the tale was about to unfold.
"I vanquish thee, foul beast! My power compels you! Yeah!" The merchant waved his "spear" at the kids, who all recoiled as if feeling the force behind such a bold strike. "With a single blow, the knight struck at the dragon's heart." The man narrated. "The beast fell. It was done. The dragon had been defeated. For too long it had rampaged. For too long, he had taken the lives of many..."
An couldn't just stop smiling. That was going to be him later on. A powerful adventurer, wandering from city to city as songs of his glory burned within every bar Fiore offered. With a great village mage as a teacher, there was little to stop the Fearghal's youngest on his rise to success. The story of a burned man, An D. Fearghal, and his grand adventure started that day.
"I'm heading out, Mother!" An shouted as he opened the door to the Fearghal residence, it was a fairly large house, consisting of two stories and twelve rooms, eight of them being pretty big and the other four being bedrooms. An was a sixteen year old boy; very friendly and loved to talk to people even if he didn't really know them. He wore a white shirt with black marks on it and a pair of blue jeans as he stepped out the door and walked along the gravel path towards the city. He was a kind person and wouldn't harm anyone and would stand up for those who needed help. Unlike some of his friends he wasn't magical at all, being unable to focus any kind of energy into magic, but he didn't mind. He much preferred using his hands when it came to working.
What An didn't know was that after he had closed the door and left for the city, he had left his family for the last time.
He joined his friends at a local pub, they talked and laughed for hours. The three of them had emptied almost two bottles of booze alone and all of them were quite drunk when the pub closed and they had to leave. Although he wasn't as drunk as his two friends, probably because he was sturdier built than them and hadn't been drinking as much as they had. Nevertheless, the young teen began his long walk home in the darkness of the night On the walk home he began to sober up slowly, his wobbling all over the road slowly stopped and he began to walk in more of a straight line and when he finally had left the city he was walking like normal.
The Fearghal residence was sitting about an hour outside of the main village which gave him some time to sober up further. He enjoyed being outside in the night, the air was cool and also slightly moist. There was no one out at this hour and he could walk around talking to himself without anyone would think he had gone crazy. Often he would think back at the past hours and laugh at the jokes inside his head which made him seem a bit crazy for those whom he passed during the night. Although An's head was far lost in the clouds, probably because of the alcohol.
He continued his slightly drunken walk towards the residence. Unfortunately, when he began to near his home he began to smell the strong, yet subtle scent of smoke in the air. He stopped and looked around, there was no source of light in the pitch black night and thus the source of the smell remained unclear for An. There was a light wind outside that blew against him as he walked home, carrying the smell towards him, how convenient he thought and pressed on, perhaps he could find the source on his way home.
As he got closer to his home the strong smell of smoke slowly became more apparent although he could still not find the source of it. He was pretty sure that it didn't come from his home, as his father didn't have to light a fire to warm the house during summer. An kept walking and the gravel road he followed soon got angled upwards as he closed in on a hill. In the distance he could see the sky turning orange slowly whilst the rest was pitch black. "Hmm, sunrise already?" he thought and began to climb the small hill that blocked the view of his home.
The smile that had covered his face along with the happy thoughts in his mind was instantly removed when he stood at the top of the hill. His home. In flames. An began to slowly move towards it, picking up speed until he began to run, but because of the scotch he had been drinking earlier he couldn't run as fast as he wished to. When he arrived at the front yard of the house he could hear his sisters, his mother and his father screaming in pain as the flames burned them alive.
"MOOOM! DAAAA-" He shouted but he was silenced by a hit to the head. He felt the ground beneath him disappear and reappear as he landed on the side of his head. Looking around John could see three men standing and looking down upon him, one wielding a bat, probably the one whom had hit him. One of the others held a red can and the last one something that looked like matches. He tried to get up but the sudden feeling of something wet against his face stopped him, he felt a strong smell getting poured over him. John moved his arms up to try and stop the fluid, and it stopped.
Stumbling slightly he slowly began to come up from the ground but found the pouring sensation got replaced by something hot and then pain again. He was knocked down once more as the fire began to spread across his fuel covered torso. His limbs grew limp and he was knocked out.
Hours Later
An groaned in pain, his burned skin feeling like it was still on fire as he came back to consciousness. The pain was the strongest feeling he had ever felt, each breath he took made it feel like he was burning again. It took him twenty painful minutes before he got up from the ground. He looked at the ashes that remained of his precious home. Nothing remained except for some supporting beams that had once held up the large wooden house.
A new day had dawned, raining slightly, the water against An's skin felt somewhat good, but it still burned like hell he thought. Looking around he saw the tool shack was still standing and hadn't been set ablaze. Moving towards that made him wince in pain, every movement he made made him hate those who had burned him. Directionless, the teen trudged through the mountain of pain and sorrow, eventually making his way to the village's mage, his teacher, just as news of his kin's unfortunate ending reached the city. There, he stayed under the tutelage of his master, choosing to leave home on his twentieth birthday; it was his final life's desire. He could've died with his family, but An felt it was a gift of life to pursue the adventure worth a thousand lives, all-the-while respecting and spreading the teachings of Cloud Magic.
Years go by. At this point, An was a very experienced mage, though over the years, he became a thief, his cheerful personality devolved into a more cunning, sly mage. Now, the young adult is looking for a bigger purpose of life, something more grand to offer him before he can reunite with his parents.
More than everyone, kids are overjoyed. Traveling wanderers meant cool stories. Stories about bravery and heroes, stories about love...stories about triumph and loss. Since the dawn of time, great heroes and nefarious villains of old have accomplished feats of legend. Legends that to the little Apprentice Mage An Fearghal were one hundred percent real. Each day and each night, the little twelve years old brat dreamed of leaving the confined spaces of his home town.
He dreamt of roaming the world. He wanted to see, to experience everything it had to offer. Many were blind to the gifts of the earth and the sky or the wonders of water. But not him. Not An. Every single plant had a story, every critter scuttling on the damp forest floor had qualities. Every creature had something connecting it to everything else that made the Fiore Region what it was.
"...And so, the mighty knight brandished his mighty spear!" the traveling merchant declared in a booming voice, grabbing a broom and holding it out towards an invisible enemy. The small crowd of kids went all "ooh" and "Aaah". In the back, An stared at the adult, grinning ear to ear. The best part of the tale was about to unfold.
"I vanquish thee, foul beast! My power compels you! Yeah!" The merchant waved his "spear" at the kids, who all recoiled as if feeling the force behind such a bold strike. "With a single blow, the knight struck at the dragon's heart." The man narrated. "The beast fell. It was done. The dragon had been defeated. For too long it had rampaged. For too long, he had taken the lives of many..."
An couldn't just stop smiling. That was going to be him later on. A powerful adventurer, wandering from city to city as songs of his glory burned within every bar Fiore offered. With a great village mage as a teacher, there was little to stop the Fearghal's youngest on his rise to success. The story of a burned man, An D. Fearghal, and his grand adventure started that day.
"I'm heading out, Mother!" An shouted as he opened the door to the Fearghal residence, it was a fairly large house, consisting of two stories and twelve rooms, eight of them being pretty big and the other four being bedrooms. An was a sixteen year old boy; very friendly and loved to talk to people even if he didn't really know them. He wore a white shirt with black marks on it and a pair of blue jeans as he stepped out the door and walked along the gravel path towards the city. He was a kind person and wouldn't harm anyone and would stand up for those who needed help. Unlike some of his friends he wasn't magical at all, being unable to focus any kind of energy into magic, but he didn't mind. He much preferred using his hands when it came to working.
What An didn't know was that after he had closed the door and left for the city, he had left his family for the last time.
He joined his friends at a local pub, they talked and laughed for hours. The three of them had emptied almost two bottles of booze alone and all of them were quite drunk when the pub closed and they had to leave. Although he wasn't as drunk as his two friends, probably because he was sturdier built than them and hadn't been drinking as much as they had. Nevertheless, the young teen began his long walk home in the darkness of the night On the walk home he began to sober up slowly, his wobbling all over the road slowly stopped and he began to walk in more of a straight line and when he finally had left the city he was walking like normal.
The Fearghal residence was sitting about an hour outside of the main village which gave him some time to sober up further. He enjoyed being outside in the night, the air was cool and also slightly moist. There was no one out at this hour and he could walk around talking to himself without anyone would think he had gone crazy. Often he would think back at the past hours and laugh at the jokes inside his head which made him seem a bit crazy for those whom he passed during the night. Although An's head was far lost in the clouds, probably because of the alcohol.
He continued his slightly drunken walk towards the residence. Unfortunately, when he began to near his home he began to smell the strong, yet subtle scent of smoke in the air. He stopped and looked around, there was no source of light in the pitch black night and thus the source of the smell remained unclear for An. There was a light wind outside that blew against him as he walked home, carrying the smell towards him, how convenient he thought and pressed on, perhaps he could find the source on his way home.
As he got closer to his home the strong smell of smoke slowly became more apparent although he could still not find the source of it. He was pretty sure that it didn't come from his home, as his father didn't have to light a fire to warm the house during summer. An kept walking and the gravel road he followed soon got angled upwards as he closed in on a hill. In the distance he could see the sky turning orange slowly whilst the rest was pitch black. "Hmm, sunrise already?" he thought and began to climb the small hill that blocked the view of his home.
The smile that had covered his face along with the happy thoughts in his mind was instantly removed when he stood at the top of the hill. His home. In flames. An began to slowly move towards it, picking up speed until he began to run, but because of the scotch he had been drinking earlier he couldn't run as fast as he wished to. When he arrived at the front yard of the house he could hear his sisters, his mother and his father screaming in pain as the flames burned them alive.
"MOOOM! DAAAA-" He shouted but he was silenced by a hit to the head. He felt the ground beneath him disappear and reappear as he landed on the side of his head. Looking around John could see three men standing and looking down upon him, one wielding a bat, probably the one whom had hit him. One of the others held a red can and the last one something that looked like matches. He tried to get up but the sudden feeling of something wet against his face stopped him, he felt a strong smell getting poured over him. John moved his arms up to try and stop the fluid, and it stopped.
Stumbling slightly he slowly began to come up from the ground but found the pouring sensation got replaced by something hot and then pain again. He was knocked down once more as the fire began to spread across his fuel covered torso. His limbs grew limp and he was knocked out.
Hours Later
An groaned in pain, his burned skin feeling like it was still on fire as he came back to consciousness. The pain was the strongest feeling he had ever felt, each breath he took made it feel like he was burning again. It took him twenty painful minutes before he got up from the ground. He looked at the ashes that remained of his precious home. Nothing remained except for some supporting beams that had once held up the large wooden house.
A new day had dawned, raining slightly, the water against An's skin felt somewhat good, but it still burned like hell he thought. Looking around he saw the tool shack was still standing and hadn't been set ablaze. Moving towards that made him wince in pain, every movement he made made him hate those who had burned him. Directionless, the teen trudged through the mountain of pain and sorrow, eventually making his way to the village's mage, his teacher, just as news of his kin's unfortunate ending reached the city. There, he stayed under the tutelage of his master, choosing to leave home on his twentieth birthday; it was his final life's desire. He could've died with his family, but An felt it was a gift of life to pursue the adventure worth a thousand lives, all-the-while respecting and spreading the teachings of Cloud Magic.
Years go by. At this point, An was a very experienced mage, though over the years, he became a thief, his cheerful personality devolved into a more cunning, sly mage. Now, the young adult is looking for a bigger purpose of life, something more grand to offer him before he can reunite with his parents.
INVENTORY
ITEM NAME: Traveler's Bag
DESCRIPTION: A cloth bag tied on to a stick, usually slinged over his shoulder or caught next to him on a cloud. It carries basic necessities such as food, drinks, mini-knives, the current book he's reading and a journal containing the lost lore of his kin.
ITEM NAME: Nodachi (野太刀, field sword)
DESCRIPTION: A type of traditionally made sword equivalent to a claymore or a longsword. It carries the architecture of swords that predate the katana, using a long sleek design to combine heavy cutting power with brute force, to the point where it could even be used as anti-cavalry weapons. An had made it his goal to collect various types of swords, with the first one being a gift from his father.
MAGIC
NAME: Cloud - Kumo (雲)TYPE: Caster
RANK: B
DESCRIPTION: Kumo is an ancient type of caster magic belonging to the Fearghal kin. It is a precursor to a type of Weather Magic. If the user does not know Cloud Magic it is said that Weather Magic is harder to handle and as such, you can barely do much with it as without clouds you cannot control the weather.
Kumo Magic stems from a long line of sky magic, one whose religious value made it become recognized via another name; Heaven Magic. As the Fearghal clan separated from their demonic counterparts, they have lost the ability to control things such as auroras, rainbows, lightning, precipitation, etc.
The user utilizes Eternano to produce several different fronts of air allowing the formation and creation of clouds. An can mold the form and density of the cloud to his liking. This allows him to perform tasks such as creating a device to move on, storing objects, or even expand a cloud within a target's lungs to suffocate them.
The clouds take their essence from the moisture present in An's body, with their size and thickness varying from his concentration level to the level of moisture in his body, using Etherano to bolster and manipulate the properties of his clouds. It should be noted, that the clouds crafted by the user are not as easily dissipated as those found in the natural sky, as these false clouds are reinforced with his Magical Energy
DRAWBACKS: While a versatile magic in its core, it has an innate weakness to Wind-type, as strong gusts and hurricane do 50% more damage to his clouds than normally, also serving as a chance to blow his clouds out completely.
Another issue is dehydration, as the cloud's consistency is directly drained from the moisture in his body. Spells that would drain An's moisture/lower his hydration level do 30% more damage, and usually end up on a preceding magic deactivation.
SPELLS:
NAME: Nimbus
TYPE: Support
RANK: B
MODS: Flight
DESCRIPTION: Nimbus is created by gathering a cloud beneath a user's feet, the user will begin to raise himself high into the air and utilize it as a method of moving around. The cloud itself can change in size and is capable of moving at incredible speeds, even while carrying other occupants. The nimbus created via this spell will upgrade the usual nimbus he uses as a replacement for walking (purely aesthetic) to a faster, more aerodynamic version; clocking in at a maximum of 60 MPH. This version of the nimbus lasts for 3 posts, before entering a 2 post cooldown period.
NAME: Hala’s Barrier
TYPE: Defensive
RANK: B
MODS: Barrier, Reflect
DESCRIPTION: Hala’s Barrier is summoned as a large shield with a 5-meter diameter; offering protection and optionally, reflecting 50% of an attack spell with the same rank, one spell with a lower rank, and two with a spell that is two ranks lower. This spell will persist until it was either destroyed or after three posts, where it enters a two post cooldown period before continuous usages.
NAME: Playful Cloud
TYPE: Offensive/Support
RANK: B
MODS: Area of Effect, Affliction(suffocation)
DESCRIPTION: Playful Cloud (雲子遊) is a spell where the user will manifest and release a large plume of clouds out into the area engulfing the entire field in a 30 meter radius. The cloud masks him from sight, mimicking his own Magical Energy signature, making it impossible to track the user from within. Optionally, he will then await for the opponent to breathe in the clouds surrounding them and once completed, he will cause the cloud to expand, asphyxiating them. Should the attack land, the suffocation effect will damage the target for two posts.
NAME: Hala's Rage
TYPE: Offensive
RANK: B
MODS: Overcharge
DESCRIPTION: When activated, this spell will drain a tremendous amount of energy and moisture from An, manifested into a single, extremely dense orb. Then, the orb is released either as a whole to serve like a sort of wrecking ball, or like a machine gun, shooting bullete of dense cloud matter at the opponent.
PLAYED BY KIWANO