May 24, 2020 21:29:45 GMT
Post by kh'mir on May 24, 2020 21:29:45 GMT
KH'MIR HALL
a.k.a. the CRYING KNIGHT
Part man. Part demon. Kh'mir is one of the last remaining descendants of a demon clan known as the Crying Djinn—a race of demons whose tears had the powers to grant any wish. Scorned by the gods due to jealousy. Hunted by the Magic Council due to fear. Kh'mir has vowed to undo the injustices inflicted upon his people. So, through his blood, sweat, and—most importantly—his tears, he will revive the Crying Djinn. No matter what the cost.
Character Overview
NAME: Kh'mir Hall ALIAS: The Crying Knight GENDER: Male AGE: Thirty-three | SPECIES: Human (Part Demon) SEXUALITY: Heterosexual GUILD: Rune Knight Captain CLASS: B |
V I S U A L S HEIGHT: 6'2 WEIGHT: 195 lbs. EYE COLOR: Brown HAIR COLOR: Black SKIN COLOR: Mocha BUILD: Muscular ABNORMALITIES: Kh'mir has scarification on his torso and arms, created to honor his heritage. FACE CLAIM NAME: Erik Killmonger FACE CLAIM SERIES: Black Panther Whether on-duty or off, Kh'mir prioritizes his own comfort and style above all. As such, he has often commissioned his own Magic Council branded gear and accessories to wear when in the field. |
P E R S O N A L I T Y
Kh'mir is a bit of a social chameleon—able to almost seamlessly blend into any crowd of grouping that he finds himself surrounded by. Those that have spent time with him have considered him to be charming, charismatic, and strangely magnetic. However, these are merely skills that he's picked up in life in order to effectively achieve his goals. Code-switching is just a natural way to gain allies, and allies are willing to good allies are able to assist you in times of need. That mentality speaks to the type of man Kh'mir truly is, once you dig a little deeper. Bonds, in his mind, are assets. Things you call upon in order to get what you desire. Love, friendship, even hatred can be utilized to effectively maneuver about the world as one sees fit.
Kh'mir's current goal is to rebuild his ancestral clan, which was nearly wiped out after the formation of the Magic Council. Their culture, their magic, their pride, and their prestige. It's a passion that borders obsession. But, in his mind, is a goal that must be achieved at all costs.
Personality Breakdown
POSITIVE TRAITS Fun Loving Perceptive Enthusiastic Dutiful | NEGATIVE TRAITS Obsessive Deceptive Cruel Aloof |
H I S T O R Y
Centuries ago—when the war between demons, gods, and humans was still running rampant across the lands—a clan of demons forged an alliance with a humans in order to hide from the gods. These demons, through their tears, were said to be able to grant any wish. They were known as the Crying Djinn and, for a price, would use their powers for any human that could pay their price. Before long, certain societies started to worship them instead of the gods due to their ease of access and clear cut results. Needless to say, this did not go over well with the gods. They hunted the Crying Djinn, smiting the humans that worshiped them, and decreed that their powers were perverse. The Crying Djinn that managed to escape the wrath of the gods settled with new human cultures, offering to share their power with the humans in exchange for discretion.
Over the following tumultuous centuries of conflict, the Crying Djinn were soon forgotten by most—even their own descendants, humans born with demon blood. However, the Magic Council, now resting on its laurels for having pushed out the demons and gods, viewed the descendants of the Crying Djinn as too dangerous to be left alone. So, much like their ancestors before them, they were hunted down by the rune knights and believed to have been hunted to extinction.
Kh'mir is one of the last of his kind. He grew up hearing tales of their ancestor's former glory and their wish-granting powers from his mother. He became fascinated with the Crying Djinn, to a point that bordered obsession. Much of his early life was spent dedicated to archaeological research and learning to use his magic properly. His research and discoveries ultimately caught the ears of the Magic Council. They offered him a position in the rune knights, seeing value in one with a smart mind and powerful magical prowess.
For several years, he served as a soldier on the frontlines—battling against dark guilds and all manner of magical beasts and curses. It was during a particular dismal raid against a dark guild that Kh'mir managed to rise to prominence. Their leading commander had been hit by a particularly debilitating curse, causing their unit to fall into disarray. He swiftly took charge of the situation, convincing his squadron to rally behind him as he stormed the guild hall. With black tears streaming down his face, he waged war against the dark mages—savagely striking them down before some could even cast their spells.
Since then he has become known as the Crying Knight and has been promoted to the rank of captain. He has since been able to transfer to a division focused around the acquisition of magical artifacts, hoping that his position in the rune knights will make his goal of reviving his clan easier.
I N V E N T O R Y
Eyes of Horoc
A pair of magical glasses that Kh'mir acquired during an archaeological dig. At a glance, they appear to be a normal pair of sunglasses. However, once a Kh'mir touches a specific rune on the frames of the glasses, their magic activates. Channeling the demonic energies of the long deceased demon Horoc, a massive bird that was said to block out the sun in order to obtain its power, the glass responds to Kh'mir's eyes and grants him the clarity of vision of an eagle—nearly 3km away.
Aside from these special pair of glasses, Kh'mir keeps a rune knight issue communication lacrima crystal on his person at nearly all times. This way he is able to communicate with his squadron and superiors when needed.
V A N T A B L K
TYPE: CASTER (LOST) • RANK: B
TYPE: CASTER (LOST) • RANK: B
Kh'mir's magic, VantaBLK, is one that he inherited by being a descendant of the Crying Djinn demon tribe. At its core, it is a magic that deals with the manipulation of matter—transmuting one thing into another. When activated, the user's sclera turn a deep shade of black. Their tear ducts then proceed to open and their tears begin to flow freely. For the Crying Djinn, their tears are the primary way in which they can release ethernano and thus are highly enriched with the magical particles. However, it's only when the magic is activated that the tears adopt their signature black hue. It's in this state when the ethernano has been primed and ready to be manipulated.
As stated before, VantaBLK deals with matter manipulation. Using the tears as a catalyst, the user is able to take pre-existing matter and transform it into another state of being and alter its properties to a degree. For instance, turning a simple stone into a lump of gold or using the earth beneath a house to create a mansion. It is even possible to temporarily empower one's physical or magical abilities by using the concentrated ethernano in the tears to amplify any spell or ability. The tears could even be used to heal or replace lost limbs. So, in those more primitive times it was easy to see why they came to worship the Crying Djinn. Their wildest desires—often monetary or power-based—were rarely a struggle for the demons to enact.
For Kh'mir, he has focused on using his tears to carve out a path for the revival of his tribe. So he has taken on a more combative stance with this brand of magic, focusing on using his matter manipulation powers to alter the terrain in his favor and making weapons and armors.
KIMOYO: A little life-hack that the old Crying Djinn used to do to conserve their magic power. In their free time, they would prematurely prime their tears and solidify them into small spheres. They would then bind these spheres together into a bead bracelet. This would allow them to already have a set amount of spells ready to be activated without having to force themselves to cry. Kh'mir always starts a thread with ten kimoyo.
DRAWBACKS: There are quite a few drawbacks to this unique brand of magic. For one, the only way for the tears to become activated and able to be used is for them to be exposed to the user's black sclera. Without that exposure the tears will just flow as normal with no magical abilities. There is the obvious drawback in that eyes are required. Should anything happen to the user's eyes then it is very possible that their access to magic will be destroyed.
Additionally, the user has to know the intricacies of what they're creating with their tears. Turning a stone into gold requires them to understand the chemical make-up of gold and then using the raw materials in the stone and their ethernano to replicate it. For this reasons, creating more complex and multi-faceted constructs can prove to be difficult—if not impossible.
Dehydration can also be a very serious issue, assuming that the user doesn't have any kimoyo to use, as that severely limits their ability to produce tears.
Also, due to his demonic heritage, his magic is 20% less effective when confronting devil slayer magics.
BLKPOWER • O/D • B
☑ Construct | ☑ Barrier | ☑ Area of Effect
For this spell, Kh'mir must either allow for his tears to fall upon to ground, or whatever structure that he's standing on, and wait one turn for the magic to spread—roughly 50 meter diameter. Alternatively, he can plant a single kimoyo to achieve a more instantaneous effect albeit with more limited range—30 meter diameter. In either case, Kh'mir's magic is spread throughout the environment allowing him to transmute and mold it to his will.
This is the most fundamental principle of VantaBLK. Through their movements, they are able to bend the environment and to create constructs. For the best results, it's best used on actual earth since it has a wealth of ambient ethernano to draw from and influence.
Kh'mir primarily uses this power to craft his weapons and to create walls or pillars to either block enemy spells or give him an advantage in terrain. Though, he might also attempt to make a sink hole in an attempt to capture someone or something.
BLKOUT • O/D • B
☑ Affliction (Blindness) | ☑ Area of Effect | ☑ Construct
For this spell, Kh'mir must either vaporize his tears through magic or crush one of his kimoyo. In either case, the magic will fill the air and create a thick plume of blackness that will spread to cover a 50 meter diameter. This thick smoke-like substance will linger in the air for a while, until it is either blown away by some other person's magic or Kh'mir dispels it. Those caught in the blackness will be unable to see without the assistance of magic. However, for Kh'mir, the darkness acts as a sort of sensory ability. Anything that moves within the cloud he can sense, allowing him to be less inhibited by the lack of sight.
BLKNIGHT • O/D • B
☑ Construct | ☑ Barrier | ☑ Reflect
For this spell, Kh'mir must allow for his tears to make contact with his skin or crush one of his kimoyo. In either case, the magic will then cloak his body in a demonic armor. While this armor is active, Kh'mir has the options to create a magical barrier around his body to block spells and physical damage. Alternatively, it can absorb damage and reflect the attack back at his opponent. Both of these options are available at any time. However, once a barrier has been used or the reflect feature use, said skill will go on cool down for two posts.
Additionally, the armor possesses dangerously sharp claws that can be used as weapons.
BLKnGLD • O • B
☑ Overcharge | ☒ N/A | ☒ N/A
For this spell, Kh'mir must crush two of his kimoyo. He will then transfer the powers imbued within the released ethernano into one of his constructs—be it his weapons or his armor—boosting their abilities up by one level for a single post. When activated, the constructs gain a golden accent with various magical runes etched into the construct.
Played by LIVEnSPIRALS