Jun 3, 2020 22:49:57 GMT
Post by Deleted on Jun 3, 2020 22:49:57 GMT
CHARACTER NAME
OVERVIEW
NAME: Lucina Garret
ALIAS: Lucina
GENDER: Female
AGE: 26
SPECIES: Human
SEXUALITY: Lesbian
GUILD: Wanderer
GUILD MARK: N/A
CLASS: B-Class
APPEARANCE
HEIGHT: 5'6"
WEIGHT: 190
EYE COLOR: Red
HAIR COLOR: Blonde
SKIN COLOR: Ghostly white
BUILD: Slim
ABNORMALITIES: A scar on her lower left side of her stomach
FACE CLAIM NAME: Ereshkigal
FACE CLAIM SERIES: Fate Grand Order
PERSONALITY
POSITIVE TRAITS | NEGATIVE TRAITS |
Compassionate | Stubborn |
Caring | Brash |
Loyal | Manipulative |
Reliable | Lazy (At Times) |
LIKES | DISLIKES |
Sweets | Sour Stuff |
Red | Hot Weather |
Flowers | Snakes |
Birds | Darkness |
Overall Lucina, despite being 26 of age is unusually reserved for a woman of her age, she is a kind yet caring woman though refuses to show it. around others she is usually the very quiet and stoic type who seems to not speak unless spoken to but will speak her mind. She believes that while life is indeed precious all life must end and those that seek to extend life is trash and refuse to face reality which has led to quarrels between her and other people.
Due to this belief on life and death people view her as nothing more than a cruel, cold hearted woman who doesn’t show the slightest empathy towards other peoples suffering. This is not true as she does show empathy and sympathy towards them but refuses to show it feeling that its everyones own job to move on from peoples deaths, just as shes had to do on her own to move forward in life even if it meant getting into fights with other people over it.
HISTORY
A white flower, the flower shone brightly like light somehow so because of this flowers light, Lucina received her name when she was born, but at the same time it shone in darkness, leaving her parents uncertain if it was just coincidence or an omen that was to fall upon the newborn. Growing up Lucina was taught that all life was precious but at the same time must meet their end meaning that death comes for all eventually but was told that sometimes people would wish to extend somethings life more than it should be are people who refuse the reality that something they loved died and that they needed to move forward.
Growing older she would always find herself getting into fights with others in the town because of what she had grown up knowing and actually knew to be true with every thing that died and she came across it she would pick a flower off the ground when she could in remembrance of anything newly dead at the end of her day which became almost like a ritual to her.
One day in her early 20s away from her parents after they had passed she was walking home before coming across a young girl who was on her knees next to what looked like a dog on its side not moving it was at this point she considered leaving the scene but her instincts told her otherwise as her body moved on its own to the girl before crouching next to the girl “whats wrong hun?” she asked the girl who looked at her simply with tearfilled eyes “m…mister samson died” the girl responded through her tears “samson…what a nice name from a nice girl I bet” Lucina said giving the girl a kind smile “Ellie…” the girl finally introduced herself now hiccupping and crying her sobs getting lighter. “Little Ellie…im afraid maybe it was just samsons time..” Lucina told ellie softly as she picked a flower but this time placed it next to the dogs head “but I want samson back…” ellie said with the sound of grief in her voice before being brought in for a hug by the woman “I know this is hard but unfortunately this is reality and we must go forward” as Lucina broke the hug “you need to move forward for samson..” she told the girl who looked at her.
As the two stood up a group of townsfolk found the two talking “okay lady Ill go forward…for samsons sake!” ellie said with a bright smile “good girl” Lucina simply smiled “ellie get away from that woman! “ an elderly voice said catching the two off guard as a man ran up and pulled ellie away as protests began to destroy the cruel,cold hearted woman before the mayor finally bellowed out “enough!” and stepped forward inbetween the towns folk and Lucina with the corpse of samson behind her as Lucinas face became poker faced as the mayor looked behind her at the corpse of samson “even if I said I didn’t kill samson the town would think otherwise” Lucina told the man looking him in the eyes as if saying a silent message to only him “I understand…Lucina Garrett…you are hereby banished!” the mayor said as if he didn’t want to say those words to her “yes sir…” Lucina bowed before looking up at ellie and shaking her head before turning on her heels and leaving the vicinity of the town and its townpeople.
As shes wandered the past years shes thought of joining a guild but shes always dismissed the thought thinking back on the townsfolk who treated her like garbage leaving her a wandering mage keeping a flower on her, “and so the white flower travels on in the darkness…”
INVENTORY
Include any items that your character has. Starting off, your character cannot have any magical weapons or armor UNLESS they are used for Holder or Reequip magic. They may have magical accessories as long as they do not provide any sort of battle advantage. Companions also go here.
ITEM NAME: The name of the item
RANK: The item’s rank (D, C, B, A, S, SS or X). Holder and Reequip items share the same rank as the magic they are used with. If an item is non-magical, then simply put N/A.
DESCRIPTION: Describe what the item looks like and what it does.
SPELLS: List the spells that the item has if any. Use the spell template as usual. Remember that Holder and Reequip items have no spells by themselves.
MAGIC
This is where you'll put all of your magic and spells. Characters may only start with one magic type. A character's magic rank is equal to the character's class. The same applies to the four spells that a character starts with.
NAME: The name of the magic.
TYPE: Caster, Holder, Re-equip, Take-Over or Lost.
RANK: The magic's rank (D, C, B, A, S, SS or X)
DESCRIPTION: Give a description about what the magic can do. This is the most important part of your magic and will be the one given the most attention by staff. Please be as comprehensive and detailed as possible when it comes to describing your magic’s capabilities. Also, make sure that your magic is balanced and fair in terms of how much it can do and what can be done to defend against it.
DRAWBACKS: List all of the magic’s drawbacks. Make sure to make meaningful drawbacks; don’t put things like “headaches” and “fatigue”. Every mage suffers from those ailments whenever they overuse their magic.
SPELLS:
Place all spells related to your magic here. Characters get four free spells equal to their class at creation.
NAME: The spell’s name.
TYPE: Offensive, Defensive or Support. Spells can have two types, but it must make sense for it to be so.
RANK: The spell’s rank (D, C, B, A, S, SS and X). A spell rank’s cannot be higher than the magic it is a part of.
MODS: List out all the mods the spell has such as Affliction (Nausea), Construct (Golem), etc.
DESCRIPTION: Give a description about what the spell can do. Please be as comprehensive and detailed as possible when it comes to describing your spell’s capabilities. Also, make sure that you are adhering to the magic rank and spell strength guidelines, and do not make your spells overpowered and unfair.
PLAYED BY OOC NAME